Here are our three Research Artists
We have recruited contemporary artists to work alongside each of the three research sites. From their own disciplines, these artists will reflect on the process and context of the Dementia and Imagination project. They will use this to create a body of art work that should add texture, depth and a deeper public understanding of dementia.
Graphic designer and Animator.
has worked on the design and promotion of national marketing campaigns and provided creative design and illustration solutions for both large and small companies.
As a writer she has produced live action and animated scripts. Carol often combines animation, collage and humour in the celebration of regional characters. She has recently undertaken public arts commissions for Chester Performs, Green Close and The Art House, Wakefield, creating and installing a pop-up cartoon launderette, tearoom and cinema - all spun from recycled paper.
originally trained as an actor. Her experience of performing to people who had often not seen theatre before informs her artistic practice.
Since completing her photography studies, she has exhibited widely, both nationally and internationally, winning a number of prestigious awards. Her work reflects upon contemporary life, our social environment and conditions of living. Penny’s particular interest is in people, their circumstances, their situations and how these personal fragments can be explored and connected to a more universal experience of life.
’s creative practice has four key components; people, place, objects and archives which are brought to life by the social connections between them. She finds the passions people have for place particularly intriguing.
Her approach is strongly research-based which often takes her into museums, archives and libraries. Working with materials specific to the research subject and location she creates installations and interventions, constructs new archives and engages with others through performance and other techniques to create thought provoking actions, structures and objects with which to engage others.